Organisation match ratings
Dyst
Clear standings after every game.
Competitive organisation match tracking with automatic team and member-lane ratings — so the board stays fair without spreadsheet maths.
- Team fingerprints + member lanes
- Append-only match history
- Permission bits, not skill
How it works
From the first invite to an honest board
Three steps. No spreadsheet, no hand-edited ranks, no overall player number pretending to be skill.
01
Gather the organisation
Create a home for one activity, invite the people you play with, and keep permissions on membership — not on skill.
02
Record what happened
Log 1v1, 2v2, uneven lineups, or N-way games. Scores become win, lose, or draw. The history is append-only.
03
Read the board
TrueSkill updates team cards and member lanes from symmetric games. Standings move after every effective result — no hand-edited ranks.
In the app
The same cards you will use after sign-in
North Table is a story organisation. The cards below are the live app components — the numbers are illustrative.
In the app
Groups as home base
One group is one activity pool in v1. Invites, matches, and rankings all live here — this is the same group card you see on the app home.
North Table
Membership
Invites and permission bits
Permission bits sit on membership, never on skill. Owner is non-delegable. The badges on these member cards are the same ones you will see in the group.
Owner Alice
alice@north-table.example
Bob
bob@north-table.example
InviteFran
fran@north-table.example
Edit matches
Match history
Record matches of any shape
Any number of competing fingerprints can sit in one result. Scores collapse to win, lose, or draw — no margin math, no placement column. These are the match cards from history.
League night
11 – 7
- Alpha 11
- Solo 7
Alpha took the table. This uneven 2v1 stays in history; symmetric games move the ratings.
Three-way
12 – 9 – 9
- Solo 12
- Beta pair 9
- Night shift 9
Mixed roster sizes are recorded; the projector skips them for μ/σ updates.
Ratings
Team fingerprints and member lanes
Team cards track duo and pair strength from head-to-head games. Member lanes track how good you are in each symmetric shape — 2v2 and 2v2v2 stay separate. Memberships carry permissions only; there is no blended overall member score.
- μ 28.40 · σ 2.10
Alpha
2 players- Alice
- Carol
- μ 24.80 · σ 3.20
Solo
Solo - μ 22.00 · σ 2.80
Night shift
3 players- Fran
- Gus
- Hoa
The board
Standings that stay honest
Team leaderboards sort lineup fingerprints by μ. Member leaderboards sort players within a chosen lane. After a match lands, the projector replays effective history — no hand-edited ranks.
- μ 28.40 · σ 2.10
Alpha
2 players- Alice
- Carol
- μ 26.10 · σ 2.40
Beta pair
2 players- Bob
- Dana
- μ 24.80 · σ 3.20
Solo
Solo - μ 22.00 · σ 2.80
Night shift
3 players- Fran
- Gus
- Hoa
Append-only
Corrections without rewriting history
You never reverse TrueSkill in place. A bad result is tombstoned; a correction is a new fact. The projector skips the tombstone on the next full replay.
11 – 5
- Solo 11
- Alpha 5
Wrong score entered. Tombstoned — the projector skips it on replay.
Over time
How a team card moved
μ over time for one team fingerprint. Member lanes get the same kind of chart per shape — the points here are a story for Alpha.
Start tonight
Open the board for your organisation
Create an organisation, invite the table, record the first match.